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20/8/2014
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Recent Divine Star/Halo Changes
Hey guys, wanted to give some clarification on the latest Priest changes, since we’ve been seeing some confusion:
Divine Star now has diminishing returns at 6 targets, like any other AoE heal. Halo has always had diminishing returns. However, we fixed a bug where it was not counting full health players towards its diminishing returns. In a situation where most targets are damaged, it will be unchanged wow or. However, if you’re testing Halo on PTR by casting it in an area with a bunch of full health targets around (such as your faction’s shrine), it will appear significantly nerfed. We understand that Holy tends to benefit more from the level 90 talents than Discipline (because of the effect of Chakra: Sanctuary), and we don’t want these fixes to nerf Holy unnecessarily, so we’re buffing the healing on Halo and Divine Star by 20% and Cascade by 10%.
Hope that helps clear things up!
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19/8/2014
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Right now there are some assumptions being made
Right now there are some assumptions being made about mechanical breakpoints in Flex, but there are also some valid concerns. The orbs on Norushen for example may need tweaking.
What would be super helpful is if people wow po have examples of breakpoints they think limit them to having a certain number of people, and what those are. It's in everyone's best interests to be able to invite whoever they want, and not feel like they're limited to some number because of mechanic scaling.
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The Tribus Orc est une nouvelle génération de forces prédateurs, en s'appuyant sur leur ruse et cruels ennemis défaite trône.
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