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11/11/2011
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Luminary players can now experience virtual weddings
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Luminary players can now experience virtual weddings. As the advertising says, "marry for power or love". Find out how below: Get Hitched in Luminary: Rise of the GoonZu Marry for Love or Power with new Wedding System EL SEGUNDO, Calif. - June 17, 2009 NDOORS Interactive today announced the debut of a new social feature in their acclaimed MMORPG Luminary: Rise of the GoonZu. Starting today, players will have the ability to get married in the game. The new wedding system will allow two willing parties to tie the virtual knot and have their union officially recognized in-game. A marriage in Luminary will bestow benefits upon the couple, as some will marry for love and others will marry for political alliances.
In order to wed in Luminary, players can simply travel to the church west of Trania, where at least one party has to make their marriage proposal. Both boy and girl characters must obtain a Marriage License and be unmarried for the proposal to be executed. Once these conditions are met, the two parties will agree on a date and time for their wedding. On the day of their wedding, the newlyweds will be teleported inside of the church where the ceremony will be carried out by the Wedding NPC. The bride and groom will receive a temporary gown and tuxedo, with a Flower Crown for the bride. Several questions will be asked of the couple by the Wedding NPC, and the bride and groom may answer freely. While the wedding ceremony takes place, news of the nuptials will be scrolled across the bottom of the game.
The wedding is just the beginning headset of married life and it will take effort from the bride and groom to maintain a happy union. Purchasing a Pink Rose from Clara will award the married couple with Affection Points, which in turn will bestow an added bonus to status effects. After a couple has been successfully married for 1 year (12 days game-time), they can celebrate their anniversary and the couple will receive a gift. Luminary is a free-to-play MMORPG that incorporates real-world politics and economics. Players are citizens of the Luminary world who not only battle monsters, but engage in the production of new goods, trade commodities, stocks, and real estate, and even hire NPCs. Additionally, a player can advance to the pinnacle of success, the GoonZu, by being elected by his gaming peers.
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9/11/2011
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Age of Conan executive producer
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Age of Conan executive producer, Craig Morrison, has published this month‘s Director‘s Letter. In it, he talks about the 1.5 patch, the largest single content expansion to date. Check out what he‘s got to say below: Update 1.05 is here It‘s been in the works for some time now, and been put through its paces on the test servers for a few months now. It is certainly more than a little nerve wracking to see an update that has had so much effort and dedication poured into it released to the live servers. It is also likely that there are some elements we will still need to tweak and adjust further, and we are prepared and ready for that. The test server cycle has been great, and I‘d like to extend my thanks to everyone who has put time into testing the update and providing their feedback. We couldn‘t have done this without you.
Getting to grips with the Update Things are a little different with the revamped RPG system, you will have to experience and learn the new feat trees, you will have to experiment a little to find the new builds that work best for you. Every class and play-style has new aspects to consider and we expect that it will take a few days or weeks for people to fully explore the new possibilities. So the sub-requirement of a little patience also comes with exploring the changes and seeing what works best with the new system. It won‘t be that everything that worked well with the old system is the best solution with the new changes.
I think the building blocks are now there for moving the game forward. The ambition of this update has always been for the changes to the system to allow us to create better and more meaningful skills, abilities and equipment in the future. I think the changes do achieve this goal, but the deployment of these changes to the live servers, really mark a beginning to this development, not the end. These are the tools that will allow us to take the game forward. You will continue to see changes and additions to class and item balance as we move forward. Just as there are aspects of the new systems that players will have to get familiar with I am sure there will be elements that the developers have to adjust for and add to as we move forward. This is an exciting ‘stepping stone‘ for the game as it were, that opens up a host of new options for us to craft even better and more meaningful content for you all in the future. It‘s a challenge we are very much looking forward to!
Moreau is the subject of this week‘s Champions Online villain profile. See what he‘s all about below: Much like his grandfather, however, he has experienced the scorn and rejection of his peers. Other scientists shudder at his work and refuse to honor his achievements. Likewise, on occasion different governments have felt the need to Alchemy incarcerate him
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