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    6/8/2018 - Final Fantasy XIV's Dragon Hunter alliance was a decade in the making
    Both much-loved franchises are a couple of the greatest in Japan, and Final Fantasy XIV Gil also their latest matches are among the most successful on the planet right now. The idea of the two coming together is huge.What no-one realised at the time was the alliance did not only come from nowhere, or from the accountancy offices of the two firms looking to profit on each other's popularity--it was a decade in the making.

    Talking to Sun Online, show producer and manager Naoki Yoshida -- known to his fans as Yoshi-P -- explained how it came about.To understand it, you need to go back to 2010 when Final Fantasy XIV was first released. It was Square Enix's next major foray into the massively multiplayer role-playing game market after Final Fantasy XI, and it had been awful. Not just somewhat bad, but terrible.

    Fans were outraged, the media was utterly scathing, along with the project looked doomed. Yoshida was quickly brought on board as a new director to try and fix the game. At the time, a buddy who he'd met two years before, Ryozo Tsujimoto, attempted to talk him out of what he saw as career suicide by taking with this broken mess of a match.

    Then he offered Yoshida any support he wanted.

    In the time Yoshida turned him down, realizing that if he accepted the offer at the point then any success would just be riding his competitor's coat-tails, and that the game would never figure out how to stand by itself. However, the friends agreed that a single day,"once the matches were on a level playing field" they'd make it occur.

    Yoshida set about his hopeless task. He and his team tried patching the original game, but immediately realised it was an impossible task due to the terrible condition of the game and the back-end systems.As he puts it, at that time there was barely any content, the user interface was dreadful, and lovers had a very simple message: this isn't a Final Fantasy game.

    Square Enix contemplated scrapping the entire thing and being done with ffxiv wiki classes, but ultimately Yoshida set about a much more ambitious project. While maintaining support for the first and its long-suffering gamers, the team set about building a totally new game in parallel with the original.

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