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FIFA 18 Guide:Fitness Guide for Ultimate Team25/5/2018
Fitness is one of the most important aspects of this game. You should now how it works if you plan to have success on FIFA 18 Ultimate Team. We’re here to help you out with this FIFA 18 fitness guide. Introduction to the FIFA 18 Fitness Guide The basics of FIFA 18 Fitness This guide was created to fill the void of lack of information concerning this theme. It is devoted to the less experienced, who will be able to follow some valuable tips that will help them improve their club, but also to the more experienced that might still have a few wrong thoughts. We will show you what fitness is, its importance in the game and which factors may affect it as well as its variation. We’ll be deconstructing the stamina concept and describing everything concerning this theme, including the fitness coaches cards, fitness training and the slight co-relation there is between injuries and fitness. We will cover everything, nothing will go unnoticed. Fitness – Definition and Basic Concepts What is FIFA 18 Fitness? Fitness is an English word that means “being in good shape”. It is directly related to one’s agility, speed, body balance and motor coordination. In FIFA 18 Ultimate Team, just like its predecessors, the fitness is numerically measured on a scale of 1 to 99. The higher, the better. 99 corresponds to a player’s ideal physical condition. It’s the highest fitness possible. 1 corresponds to a critical state you’re not going to want to be familiar with. There are several ways to visualize a player’s fitness: BEFORE STARTING THE MATCH Active Squad Screen – RS right or left Active Squad Screen – select player – Player Details (RS/R3) IN-GAME Blue bar above the player name Pause – Green bar above the player name Pause – Team Management – Squad – (Select Player) During a match, each player has two fitness bars: the instant bar, represented by a blue bar that goes red in extreme situations; and the accumulated, represented by a white bar overlaid by the blue bar. The first decreases during the sprints, ball disputes or other efforts, and then it regenerates. The second will gradually reduce over a game and serves as a ceiling for the instant fitness bar. A careful analysis to the following image helps to clarify any questions. The game runs from 1 to 5 and, as you can see, the biggest of the bars is getting smaller. In 1, the bar is almost complete. The only reason to not be completely full is because the player did not start the game with fitness 99. Unlike what happens in 3, in 2 the player is running and therefore is momentarily more tired, ie, less able to continue to make efforts. However, the white bar is bigger which means that with a little rest he will be in better condition than in 3. In 4 he is very close to having to leave the game because he can not make efforts for a long time anymore. He gets tired easily. Finally, in 5 the player reached the limit situation. He has to leave or he will get injured. A player’s performance on the pitch depends basically on four factors: controller’s and opponent’s skills; attributes (including work rate, weak foot and star skills); chemistry (individual and the squad’s, in addition to the chemistry style); fitness. How does Fitness vary? How FIFA 18 fitness goes up and down A player’s fitness is improved by rest and moderate physical exercise, and it worsens with too much exercise and potential injuries. That’s what happens both in real life and in FUT 18. As the players keep on playing, their fitness level decreases. Resting and specific training can give their ideal fitness back. The fitness level of a player along a match depends on how much effort he makes. In general, it’s safe to say that it will be higher or lower according to the following factors: PLAYING TIME A player’s spent fitness is directly proportional to how long he’s on the pitch. If he plays just for one half, he’ll have spent half the fitness he would’ve spent playing 90 minutes. Obviously, this isn’t the only factor since there are types of matches that require more or less effort. You can make a substitution if you feel like sparing some player’s fitness, one you’d like to use on the next match, but if you do that you’ll be spending an extra contract. Also, the substitute will have his fitness decreased by the end of the match. STAMINA Stamina is different from player to player. It says to you how fast a player’s fitness deplete. It is easy to understand that players with high stamina lose less fitness during the game than the ones with low stamina. For that reason, they finish the game less tired, ie, with a higher fitness level. If you want to see your players running at the end of the matches as they do in the beginning, you should check that they have a good ‘stamina’ IG stat. EFFORT MADE Players get tired as they make effort. This effort rate is measured in FUT 18 by the amount of meters traversed and the intensity and frequency of the body’s work. Players such as goalkeepers tend to move less around the pitch and usually don’t challenge the ball, therefore spend less of their fitness. This way they’re able to keep on playing for much longer than the average player without having their fitness drastically decreased. Anyway, the effort made by a player depends exclusively on who’s controlling. In that case, yourself. INJURIES There are two types of injuries: the ones that make players get substituted during the match and those that just lower their fitness. In the second case, it’s up to you. You can keep him on the pitch or not, knowing that he’s not going to be playing at his best. Even if he stays still on the pitch, the moment he gets into a challenge he’ll have his fitness harshly lowered, especially if that’s against a strong defender. You may want to avoid the most aggressive ones. Normally what causes this kind of injury are sliding tackles from behind. When you abuse a player’s fitness making him travel the same exhausting path every time, you’ll be providing him what’s necessary for a muscular injury to happen. WORK RATES A player’s work rate, which can’t be altered in FIFA Ultimate Team, affects decisively the amount of fitness points he’s going to lose. It defines the predisposition a player has concerning the different field zones he’s going to occupy. That is how he’s going to behave when you’re not controlling him. It’s independent to the effort made because that one is up to you. Even if you wanted to spare a single player some work, you can’t do anything because the work rate is what determines if he will run or not while he’s not being controlled by you… and you can’t control only one during a match, right?! Players with high work rates, defenders or attackers, are the ones more likely to get tired faster. Immediately after a game, you can visualize the fitness decrement and increment for each player, even your opponents’, on the Player Ratings menu / Fitness, such as the image below exemplifies. It’s not only possible for you to see how many fitness points each player has lost, but also you’re able to see how many points each substitute eventually restored (lower left corner). The reserves’ physical restoration isn’t indicated in this menu, though. Also, none of this is available when it is a friendly, which by the way doesn’t make sense for us since there is fitness decrease for them as well. Fitness Cards In order to restore a player’s fitness immediately, you have to apply him a fitness card. There are two types: individual and squad. You can find them on the market or inside packs. As long as the player is not injured, you can apply him unlimited fitness cards. Fitness cards, which can be gold, silver or bronze levels, increase the fitness shown on a player’s card. If it’s an individual one, it only restores the fitness of one player. If it’s a squad type, it restores the fitness of all 23 players of the squad. When you apply a fitness card on a player, his value can’t surpass 99, even if the current value plus the fitness card value equals more than that. For this reason, we don’t recommend the application of gold fitness cards to your players since they increase too much fitness, at most times they would go to waste. The bronze individual fitness cards increase 20 fitness points and are often enough, especially when having the effect of staff to maximize the result. Using fitness training cards is the most valid method for fitness restoration but it does require a few coins. Fitness Coaches The effect of fitness cards can be maximized if you have a few fitness coaches in your club. They help the players enhance their fitness through a bonus applied to the fitness cards’ final effect. Fitness coaches, which can be gold, silver, bronze, rare or not, have a percentage written on them that go from 1 to 5%. When you apply a fitness card on a player or a squad, the number of fitness points added receives a bonus for all the fitness coaches’ values you have in your club, which for themselves can’t surpass 50%. If you’re the kind of player that frequently uses fitness cards, it’s really important that you have this type of staff in your club. They’re relatively cheap and don’t require contracts, and still they make your players’ fitness restoration become a much easier process. However, this is their only job. Unlike many people think, having fitness coaches doesn’t influence the players’ natural fitness restoration. While they’re resting between matches nothing different happens, it goes at the same speed as if there were no coaches in the club. Click http://www.fifa-coins.com/ for more FIFA ultimate team coins related info.
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General Gameplay Tips- Crossing, Free Kicks, The Journey25/5/2018
Hopefully you're now versed in coin-making; but what about improving your actual playing abilities? Two key improvements this year which you should immediately look to master are crossing and standing tackles. Players really whip the ball into the area now when deploying a standard cross (square/X), while low crosses are simplified to a double tap of the same button. The standing tackle, meanwhile, is actioned by holding that same button when in defence and close to opponent. Use it in tandem with the L2/LT shoulder charge to overpower opposition danger men. If you're in the old-school Vinny Jones business of playing without morals, you can sneakily affect FIFA 18 in a couple of underhand ways. One is to go into the settings menu and turn ‘Handballs’ on; because the AI can’t differentiate between accidental and deliberate, any ball to strike an arm or hand in the box will grant you a penalty. The other pertains specifically to new, excellent story mode The Journey: Hunter Returns, where specific objectives require main man Alex Hunter to attain a certain number of goals or assists. Go into Settings > User Gameplay Customisation, then increase Sprint Speed and Acceleration to 100, and you'll have no problem meeting every on-pitch requirement. Player tips: Top players to target in all key categories (Legends not included) PACE Jonathan Biabiany (Sparta Prague) - 96 1Pierre-Emerick Aubameyang (Dortmund) - 96 Hector Bellerin (Arsenal) - 95 Jurgen Damm (UANL) - 95 Mathis Bolly (Greuther Fürth) - 95 PHYSICALITY Jelle Van Damme (LA Galaxy) - 92 Victor Wanyama (Tottenham) - 91 Cheick N’Doye (Birmingham) - 90 Anderson Esiti (Gent) - 90 Callum Patterson (Cardiff) - 90 SHOOTING Cristiano Ronaldo (Real Madrid) - 93 Lionel Messi (Barcelona) - 90 Luis Suarez (Barcelona) - 90 Zlatan Ibrahimovic (Man Utd) - 88 Sergio Aguero (Man City) - 88 Robert Lewandowski (Bayern) - 88 DRIBBLING Thiago (Bayern) - 90 Cristiano Ronaldo (Real Madrid) - 90 Andres Iniesta (Barcelona) - 90 Mattia Perin (Genoa) - 90 Arjen Robben (Bayern) - 90 PASSING Mesut Ozil (Arsenal) - 87 David Silva (Man City) - 87 Parejo (Valencia) - 87 Eight players rated 86 [Koke, Messi, Pjanic, Ziyech, Sneijder, Modric, Payet, Rakitic] POTENTIAL (Career Mode Only) Kylian Mbappe (Paris SG) - 94 max Gianluigi Donnarumma (AC Milan) - 94 max Marco Asensio (Real Madrid) - 92 max Gabriel Jesus (Man City) - 92 max Thomas Lemar (Monaco) - 91 max Leroy Sane (Man City) - 91 max Click http://www.cheapestfifacoins.com/ for more FIFA ultimate team coins related info.
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